<?xml version="1.0" encoding="utf-8"?>

<!--

    ADOBE SYSTEMS INCORPORATED
    Copyright 2008 Adobe Systems Incorporated
    All Rights Reserved.

    NOTICE: Adobe permits you to use, modify, and distribute this file
    in accordance with the terms of the license agreement accompanying it.

-->

<!--- The default skin class for the Spark Button component.  

       @see spark.components.Button
        
      @langversion 3.0
      @playerversion Flash 10
      @playerversion AIR 1.5
      @productversion Flex 4
-->
<s:SparkSkin xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" 
             xmlns:fb="http://ns.adobe.com/flashbuilder/2009" minWidth="21" minHeight="21" alpha.disabled="0.5" xmlns:mx="library://ns.adobe.com/flex/mx" width="110" height="50">
    
    <!-- host component -->
    <fx:Metadata>
        <![CDATA[ 
        /** 
         * @copy spark.skins.spark.ApplicationSkin#hostComponent
         */
        [HostComponent("spark.components.Button")]
        ]]>
    </fx:Metadata>
    
    <fx:Script fb:purpose="styling">
        <![CDATA[         
            /* Define the skin elements that should not be colorized. 
            For button, the graphics are colorized but the label is not. */
            static private const exclusions:Array = ["labelDisplay"];
            
            /** 
             * @private
             */     
            override public function get colorizeExclusions():Array {return exclusions;}
            
            /**
             * @private
             */
            override protected function initializationComplete():void
            {
                useChromeColor = true;
                super.initializationComplete();
            }  
            
            /**
             *  @private
             */
            override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number) : void
            {
                var cr:Number = getStyle("cornerRadius");
                
                if (cornerRadius != cr)
                {
                    cornerRadius = cr;
                    shadow.radiusX = cornerRadius;
                    fill.radiusX = cornerRadius;
                    lowlight.radiusX = cornerRadius;
                    highlight.radiusX = cornerRadius;
                    border.radiusX = cornerRadius;
                }
                
                if (highlightStroke) highlightStroke.radiusX = cornerRadius;
                if (hldownstroke1) hldownstroke1.radiusX = cornerRadius;
                if (hldownstroke2) hldownstroke2.radiusX = cornerRadius;
                
                super.updateDisplayList(unscaledWidth, unscaledHeight);
            }
            
            private var cornerRadius:Number = 2;
        ]]>        
    </fx:Script>
    
    <!-- states -->
    <s:states>
        <s:State name="up" />
        <s:State name="over" />
        <s:State name="down" />
        <s:State name="disabled" />
    </s:states>
    
    <!-- layer 1: shadow -->
    <!--- @private -->
    <s:Rect id="shadow" left="-1" right="-1" top="-1" bottom="-1" radiusX="2">
     
    </s:Rect>
    
    <!-- layer 2: fill -->
    <!--- @private -->
    <s:Rect id="fill" left="1" right="1" top="1" bottom="1" radiusX="2">
       <s:fill>
           <s:SolidColor color="0" alpha="0" />
       </s:fill>
    </s:Rect>

    <!-- layer 3: fill lowlight -->
    <!--- @private -->
    <s:Rect id="lowlight" left="1" right="1" top="1" bottom="1" radiusX="2">
        
    </s:Rect>
    
    <!-- layer 4: fill highlight -->
    <!--- @private -->
    <s:Rect id="highlight" left="1" right="1" top="1" bottom="1" radiusX="2">
        
    </s:Rect>
    
    <!-- layer 5: highlight stroke (all states except down) -->
    <!--- @private -->
    <s:Rect id="highlightStroke" left="1" right="1" top="1" bottom="1" radiusX="2">
    
    </s:Rect>
    
    <!-- layer 6: highlight stroke (down state only) -->
    <!--- @private -->
    <s:Rect id="hldownstroke1" left="1" right="1" top="1" bottom="1" radiusX="2">
      
    </s:Rect>
    <!--- @private -->
    <s:Rect id="hldownstroke2" left="2" right="2" top="2" bottom="2" radiusX="2">
        
    </s:Rect>
    
    <!-- layer 7: border - put on top of the fill so it doesn't disappear when scale is less than 1 -->
    <!--- @private -->
    <s:Rect id="border" left="0" right="0" top="0" bottom="0" width="69" height="20" radiusX="2">
       
    </s:Rect>
    
    <!-- layer 8: text -->
    <!--- @copy spark.components.supportClasses.ButtonBase#labelDisplay -->
    <s:Label id="labelDisplay"
             textAlign="left"
             verticalAlign="middle" fontSize="18"
             maxDisplayedLines="1" fontFamily="allerBold" color="0xFFFFFF" top="3" right="-39" left="59"  horizontalCenter="49" verticalCenter="1">
        <s:filters>
            <s:DropShadowFilter
                blurX="5" blurY="5"
                alpha=".25"
                distance="1"
                color="0"
                angle="90" />
        </s:filters>
    </s:Label>
        <mx:Image source="com/afi/estimator/assets/images/prev-button.png" x="0" y="0"/>
    
</s:SparkSkin>